

“We did a lot with the gameplay itself to make it more approachable,” says Kaplan. That had an instant broadening effect on the audience, where we weren’t just speaking to shooter fans anymore.” You don’t need to be good at shooters to excel at Overwatch They’re not shooters, but they’re team-oriented games where the main objective is ‘Do we win or lose as a team?’ So those players started to take notice.

Heroes of the Storm, League of Legends, Defense of the Ancients 1 and 2. But what’s cool about Overwatch is, because we were putting such a focus on team play and unique heroes, the MOBA audience started to take note of us, because there were all these fantastic MOBAs out there. They were instantly attracted and some of the earliest adopters in our community. “With Overwatch, the game obviously speaks to a lot of shooter fans. The shooter’s a celebrated genre that’s been around for decades, and we wanted to take inspiration from the whole thing, not just one era.” But we also took a lot of inspiration from old school shooters, like Quake and Doom and Unreal and Tribes. “We love games like Call of Duty and Battlefield and think very highly of them. “The shooting itself, we took a lot of inspiration from present-day shooters,” says Kaplan. almost like what would these heroes be if you thought of them more as superheroes, and what would superheroes with guns look like.” Blizzard drew from all shooter eras The game tries to stretch the imagination of. You’re not playing a soldier in a present-day military conflict.

We don’t have real world guns in the game. The real focus of the shooting in the game is not to chase realism. We do have a play versus the computer mode, but at its core, you’re playing competitively against and with other players. “The game is what we call a team-based shooter, and that means you’re always playing with and against real people. These battles are taking place on a global battlefield in a number of exotic locations, so anywhere from Greece to Egypt to China to Japan, spanning the globe.” “The predominant focus of the game is on really deep, exciting heroes and the cool abilities and the epic, over-the-top battles they have. “At its core, Overwatch is a game that takes pace in a bright, hopeful version of what we imagine planet Earth to be sometime in the near future,” says Kaplan when asked to sum up game’s premise. It’s a team shooter that transpires on a near-future Earth Here, by way of our lightly edited conversation, is a rundown of why. After chatting with Overwatch director Jeffrey Kaplan, I’m almost convinced it’s a game for me-the sort of lapsed, Quake-era clanner who’s lost interest in competitive shooters.
